This game initially got me in as it had the whole cute old school shooter thing going on with Plants v Zombies (original game) vibes. You can see what we managed of a first play here, but I warn you now, the rage quit is real.
The limited intro doesn’t really give you much to go on in terms of what the story is supposed to be – which is no bad thing because it meant I didn’t have to look at that god awful basic font overlay for very long. The only reason I know what the game is about is from the press kit – that’s not a good start but here is the ‘official’ plot blurb:
Virus attacks mankind turning most of them into zombies only a few, the strongest one,
manage to overcome the virus and remain as normal people. From a central office in the
city, a Human Resistence leader, hires Red Cap as ZOMBIE HUNTER.
In order to meet the leader of the resistance, Red Cap must travel to the city where at the
top of a skyscrape is the barracks, continually besieged by zombies, of the AntiZombies Army, also known as AZA.
In the first stage, Red Cap decides to take the shortest path to the city, which is the one
through the cemetery. There he will face the first zombies, enter a royal tomb and explore
the catacombs until he finds the exit and can quickly head towards the city (the spelling mistakes in the blurb were in the literal fucking press kit).
Spoiler: WE NEVER MADE IT OUT OF THE CEMETARY. I don’t even know how close to the end of the level we managed to get to, why? Because the physics of the game are shit awful.
We played this with an Xbox controller because that is how house Shiney does platformers best (given Duck recently completed Egg King and Auro the Bunny on stream, you know we are bloody good at them) but we just couldn’t get on with various game mechanics.
First: The jumping. Why do you float so much? Is there special gravity?
Second: Getting stuck to everything (zombies, tombstones, terrain) – how can we float like a butterfly but get trapped like a bee to sticky paper? IT MAKES NO SENSE
Third: Firing your gun. If you tap fire too often you can create the bug where you spaff all your ammo into the air faster than a horny teenage boy into a sock of shame.
Fourth: Collectables ruin the game, you either pick up a new weapon (and forever lose your gun) or you accidentally shoot a health kit and destroy it.
Fifth: Level design, yeah we didn’t get past level 1 but that’s because there is jumping over water puzzles (like Mario & Sonic) but why are they in a sodding cemetery.
Finally: CHECKPOINTS. We didn’t get a single one for ages and then we two at once. The checkpoints themselves serve as yet another opportunity to fuck you over. When you respawn your ammo doesn’t go back to what it was at the checkpoint and one of the checkpoints was teeming with so many zombies we just insta died twice and lost the game.
The thing is, though, this game has amazing potential. I like the graphics, and soundtrack and the premise is fine but the physics just kill it – and this includes the fact you can kill ghosts with bullets, or grenades.
Not being able to switch weapons is also infuriating, especially as when you die with a grenade in your hand you switch back to holding the gun. Patches are needed to save this game from itself but for now it has been uninstalled. I just can’t take anymore stupid fucking sticky jumps.
0 paw out of 5
The potential for a great and fun little indie game is there but it needs the work. Its better than Egg King & Dungeon Avenger – but if the devs don’t take on the feedback this is going tank hard. Given the asking price for this game, it is WAY too much for its current state of play. This game review was updated in line with the shitty attitude of the developer. Don’t reward this bullshit.
UPDATE (December 29th 2021)
After receiving negative reviews on Steam, this game seemed to get an update to address the jump mechanic. I say seemed, there a few issues with this.
Right, lets start off with the language in this patch note. I don’t remember crying. I remember two people with over 30 years of gaming experience each GIVING UP on this god awful game because of the major issues I listed above. So I don’t know if this is arrogance, contempt or sexism – but what the actual fuck?
So against my better judgement, I relaunched the game. Guess what? Still can’t finish the first level. Whilst the jumps feel less “floaty” you still get stuck to everything, lose your weapons arbitrarily and well, its shit. At this point I have decided to remove the 1 paw rating out of 5 because of the sheer fucking attitude of the developer.
MAYBE I SHOULD ADJUST MY REVIEWS SO DEVS DON’T CRY?
Urgh. Waste of fucking time and effort. This game will not be salvaged. Don’t even bother.
7 thoughts on “Red Cap Zombie Hunter”
Thank you very much for reviewing my game I really appreciate it.
After reading your review, the first thing I did was modify the description of the game: “The game is not a run and kill since in each level by the disposition of the traps and the enemies it presents challenges that player will have to overcome with cunning and skill. Sometimes standing still and waiting, sometimes taking the path above and other times running down the path below.
It is certainly a game that you will not end up playing for 10 minutes, you will surely need hours, and even days, to successfully complete the 10 levels. ”
The physics are what they are and he jumps as he jumps. If everyone jumped the same, life would be very boring.
The number of bullets is taken into account to obtain the final score for the level. Let’s think about it in case of a real zombie apocalypse if we only had 100 bullets we would spend all 100 bullets the first day.
Following your comments I have modified level 1 and now it is easier to overcome. I have overcome it in the first play (although as a developer I know all the tricks)
I’m sorry you didn’t like my game and I appreciate your opinion as well.
Can I please just say a HUGE thank you for reading the review. I know games are like peoples babies but you have listened and been really graceful about it (if albeit a little arrogant).
What I will do is reinstall the game and give it another go as its the fair to thing to do given your reply.
If its changed enough we can progress – I will update my review.
I think the game has massive potential which is why my review broke down the 6 main issues.
I think its amazing you have come in and addressed some.
Nope, we have just tried to replay level 1 and I can only say it feels worse.